It is currently Mon Sep 06, 2010 9:57 am




Post new topic Reply to topic  [ 3 posts ] 
News, we need news! 
Author Message

Joined: Sat Jul 30, 2005 8:49 pm
Posts: 38
Post News, we need news!
it's been like a week. Anything new?


Thu Aug 04, 2005 5:39 am
Profile
Site Admin
User avatar

Joined: Fri Jul 29, 2005 12:06 am
Posts: 183
Location: R'lyeh
Post 
Right. Sorry. I'll put something up tonight before I go to bed. I've been working on cranking out a few new screenshots. I finished race creation and AI race selection, along with all the associated file types a couple nights ago, but I decided that it was just too rough looking to put up. Currently, all race portraits are of the same stick figure. Best alien pictures ever.

Right now I'm working on finishing up the research screen. If for some reason I don't get through with that before I go to bed, I'll just put up a screenshot of the intro screen and call it news.


Thu Aug 04, 2005 6:05 am
Profile
Site Admin
User avatar

Joined: Fri Jul 29, 2005 12:06 am
Posts: 183
Location: R'lyeh
Post 
Okay, so I put up the cop-out screenshot. I couldn't motivate myself to do much work on the game last night. I managed to rewrite the sliderbars, then I just stopped. I need to change the way research allotment is handled a bit, my old way was shaping up to be just too complex. Then I'll post screenshots. Race creation, research, and the system screen, all within the next two days, I think. Maybe the planet screen too, if I can finish that up in time.


Thu Aug 04, 2005 5:26 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.